Tag: guild

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  • The Ironmonger's Guild

    Despite it's name, it has grown to control all mining in Korpesh, as well as a great deal of other heavy industry. They are unquestioningly one of the most powerful Guilds, if not the most, and they have signifigant pull with the Army, Navy, City Watch, …

  • The Brewer's Guild

    A longtime member of the Council, they control the production of many of the alcoholic beverages within [[Korpesh]], with the exception of a handful of extremely high-end luxury wines. They are a fairly conservative Guild, due to their long-term success. …

  • The Silk Guild

    Sometimes called the Silkies. Another longtime member of the Council, and also fairly conservative in politics. They control the production and importation of most high end luxury items within [[Korpesh]], including gems, wines, spices, etc. Most of these …

  • The Laborer's Guild

    Also called the Leathernecks, in a derogatory manner. A brand new member of the Council, the Labor movement is still in it's infancy. They pulled things together fairly admirably for the Council elections, but things have subsequently fallen apart. Many …

  • The Banker's Guild

    Yet another long-term member of the Council, these moneylenders have their fingers in just about everything in [[Valenci]] and several other of [[Korpesh]]'s major cities. They are very much an urban Guild, with little to no presence outside the major …

  • The Korpesh Regulatory Committee

    This is obstensively a group to manage buisiness planning and execution within Korpesh. These 'Honest Businessmen' began as a Guild self-regulatory organization to curb excess (or at least the appearance of it) and avoid Monarchical oversight, but it has …

  • The Fuzoku Butsu

    An almost permanent member of the Council since they first developed the means to create magic items without the usual quirks and drawbacks that limit their usefulness in Seken and began to put them up for sale on the market. Little is known about the …

  • The Foamers

    A regular member of the Council, the Foamers control fishing, sailing labor, boat building and repair, and, to a lesser extent (they are just beginning to branch out into it), farming. A moderately aggressive Guild, politically and economically, their …

  • The Artisan's Guild

    Roughly 50 years ago, the smaller, specialized Guilds realized that the only way they could compete with the larger, more powerful Guilds was to combine resources. They formed the Artisan's Guild, a collection of middle class businessmen with a wide range …

  • The Scribers

    This is basically just the business side of the Church of [[Uistean | Uistean]]. They tend to be lower ranking members of the Universities, and serve almost every business in Korpesh keeping records, ledgers, etc. The Guildmembers turn over quickly, as …

  • The Golden Eye

    Widely considered a laughing stock, this collection of fortune tellers, witch doctors, snake oils salesmen and alchemists was elected to the latest session of the Council with the open support of [[The Ironmonger's Guild]]. It is widely speculated that …

  • The Riverwalkers

    Usually referred to as the 'Filthy SubHumans' by the other Guilds, this Guild is unique in that its numbers are not only dominated by Nonhumans, but it is also run primarily by them. Also unlike most other Guilds, its power base is not located exclusively …