Tag: Korpesh

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  • Korpesh

    the country that the game will begin in Korpesh is one of the great human Empires of Seken, though it has left it's glory days behind, and is moving into corruption and excessive beauracracy. It is a large nation, surrounded on two sides by the …

  • Government

    Monarchy, with a ruling council of [[Guilds]] and Duchy's ruled by [[Nobles]]. Each 'branch' of government is forbidden from dabbling in the other, but that is frequently bent, or even sometimes openly broken. Was originally just a monarch, which …

  • Jester

    The Jester holds a uniquely important position in Korpesh politics. For centuries, the Jester was no more than what it's name implies, a jonguleur and entertainer who's only job was to relax the monarch. It was not until the now legendary [[Marageth]] …

  • Marageth

    According to legend, Marageth realized one evening while practicing her card tricks an waiting for King [[Suelte]] to return from a war meeting about his ongoing campaigns against the Orc tribes in the west, that she had what even the highest ranking …

  • Suelte

    King of [[Korpesh]] when [[Marageth]] asserted herself and created the [[Jester]] roles as it exists today. Ruled from (GS -212 to - 187), and is known to history mostly for this and his successful campaign to rid the [[Western Waste]] of the Orc tribes …

  • Nobles

    there are several Noble Houses. The Major Houses (with the notable exceptions of Westerlyn and Zeitgast) are descendants of the most powerful local rulers in their area, raised to run the region by the tribes that founded [[Korpesh]]. h3. Major Each …

  • Grand Chancellor

    The Grand Chancellor is a relatively new position, having only existed since the reign of [[Kasch IV]], roughly 100 years ago. Kasch IV was more concerned with warfare and expanding [[Korpesh]]'s territory (or, failing that, endless war games), and so he …

  • Kasch IV

    King of [[Korpesh]] from (game start -112 to GS -98) years ago. More interested in warfare and wargames than running the country, he created the [[Grand Chancellor]] position to handle the details during times of war, which he ensured was every single day …

  • High Judges

    There are 3 High Judges in [[Korpesh]], and they serve together on the High Court. The Monarch, Guilds, and Nobles all appoint one, and they each serve 9 year terms, but may step down sooner, if they desire. All appointees must obtain a blessing from the …

  • Lord General

    Serves as the commander for all of [[Korpesh]]'s land-based troops. [[:lady-iness-carborn | Lady Iness Carborn]] is the current Lord General (yes, the title is Lord General, even though she is female), and while none dispute her skill with the blade, …

  • Lord Admiral

    The Lord Admiral commands all of Korpesh's sea and (limited) air forces. The Lord Admiral's duties have been limited to mostly patrolling for pirates and coast guard rescue missions, as Korpesh has not been involved in a naval war since the reign of [[ …

  • High Purser

    The High Purser is charged with tax collection and budget management for all of Korpesh. The position is currently filled by [[:merrin-amberlin | Merrin Amberlin]], a reclusive and seldom-seen member of court. She is so often missing from courtly …

  • Valenci

    Capital city of [[Korpesh]]. Valenci is a huge bustling city on the banks of the [[Avanei River | Avanei River]]. While it holds many jaw-dropping wonders, it also teems with the poor and less fortunate members of society. The vast majority of the …

  • Lord Mayor of Valenci

    Elected to serve 6 year terms, the Lord Mayor walks a fine line in the politics of [[Korpesh]]. Reporting directly to the Monarch in several cases (typically in regards to [[The Underbelly | The Underbelly]] and shipping stats), but still falling under …

  • Valenci City Watch

    The Valenci City Watch, currently run by newly-appointed Captain [[:dame-elwyn-fyss | Dame Elwyn Fyss]], is the notoriously corrupt and bureaucratic organization of guards that are charged with safe-guarding the public an enforcing the King's law. While …

  • Noble Musters

    The Noble Musters are made up of Lord and Ladylings, second and third (and beyond) children from all strata of the Noble House, many of whom are required by law to serve in some branch of the Armed forces. They theoretically patrol the Korpesh and …

  • Underwatch

    The Underwatch patrols [[The Underbelly | The Underbelly]], and are tasked with keeping unauthorized individuals out. They also serve to protect and assist [[The Cleaners | The Cleaners]], the group tasked with cleaning out the vermin from the lower …

  • King's Guard

    Tasked with protecting the Monarch, these soldiers are the best [[Korpesh]] has to offer. Unlike most of the other branches of the armed forces, appointment to the King's Guard is by skill and not by behind the scenes political power playing. As such, it …

  • Guilds

    While Guilds exist in many countries, this is (at the moment) primarily related to Korpesh only. The Guild's began nearly three centuries ago as loose affilitions of craftsmen and women looking to help stabalize and control the market for increased …

  • The Ironmonger's Guild

    Despite it's name, it has grown to control all mining in Korpesh, as well as a great deal of other heavy industry. They are unquestioningly one of the most powerful Guilds, if not the most, and they have signifigant pull with the Army, Navy, City Watch, …

  • The Brewer's Guild

    A longtime member of the Council, they control the production of many of the alcoholic beverages within [[Korpesh]], with the exception of a handful of extremely high-end luxury wines. They are a fairly conservative Guild, due to their long-term success. …

  • The Silk Guild

    Sometimes called the Silkies. Another longtime member of the Council, and also fairly conservative in politics. They control the production and importation of most high end luxury items within [[Korpesh]], including gems, wines, spices, etc. Most of these …

  • The Laborer's Guild

    Also called the Leathernecks, in a derogatory manner. A brand new member of the Council, the Labor movement is still in it's infancy. They pulled things together fairly admirably for the Council elections, but things have subsequently fallen apart. Many …

  • The Banker's Guild

    Yet another long-term member of the Council, these moneylenders have their fingers in just about everything in [[Valenci]] and several other of [[Korpesh]]'s major cities. They are very much an urban Guild, with little to no presence outside the major …

  • The Korpesh Regulatory Committee

    This is obstensively a group to manage buisiness planning and execution within Korpesh. These 'Honest Businessmen' began as a Guild self-regulatory organization to curb excess (or at least the appearance of it) and avoid Monarchical oversight, but it has …

  • The Fuzoku Butsu

    An almost permanent member of the Council since they first developed the means to create magic items without the usual quirks and drawbacks that limit their usefulness in Seken and began to put them up for sale on the market. Little is known about the …

  • The Foamers

    A regular member of the Council, the Foamers control fishing, sailing labor, boat building and repair, and, to a lesser extent (they are just beginning to branch out into it), farming. A moderately aggressive Guild, politically and economically, their …

  • The Artisan's Guild

    Roughly 50 years ago, the smaller, specialized Guilds realized that the only way they could compete with the larger, more powerful Guilds was to combine resources. They formed the Artisan's Guild, a collection of middle class businessmen with a wide range …

  • The Scribers

    This is basically just the business side of the Church of [[Uistean | Uistean]]. They tend to be lower ranking members of the Universities, and serve almost every business in Korpesh keeping records, ledgers, etc. The Guildmembers turn over quickly, as …

  • The Golden Eye

    Widely considered a laughing stock, this collection of fortune tellers, witch doctors, snake oils salesmen and alchemists was elected to the latest session of the Council with the open support of [[The Ironmonger's Guild]]. It is widely speculated that …

  • The Riverwalkers

    Usually referred to as the 'Filthy SubHumans' by the other Guilds, this Guild is unique in that its numbers are not only dominated by Nonhumans, but it is also run primarily by them. Also unlike most other Guilds, its power base is not located exclusively …

  • Kalb

    Directed by [[:lord-markov-kalb | Lord Markov Kalb]], the Duchy of Kalb sits in the center of Korpesh, and is the area in which the capital city, [[Valenci]], sits. This makes Kalb one of the most influential of the Noble houses. A regular at court, Duke …

  • Mann

    [[:lord-rich-mann | Lord Riché Mann]] is the Duke of the coastal Province of Mann, an currently serves as [[Korpesh]]'s [[Lord Admiral]]. Lord Mann used to be [[:hator-i | Hator I]]'s most hated enemy, and even organized a rebellion against his rule that …

  • Korpesh Army

    Korpesh has a rather large standing army, a legacy of their wars with Antellus. Units within the army are typically racially segregated, with humans serving in human only regiments, and sub and demihumans typically serving in mixed units, frequently with …

  • Korpesh Navy

    Commanded by [[Lord Admiral | Lord Admiral]], currently [[:lord-rich-mann | Lord Riché Mann]], Korpesh's Navy serves to primarily protect the moderate amount of trading vessels on their trips to [[Vellucia]] and the much larger number of fishing vessels …

  • Korpesh Geography

    Korpesh is made up of 7 Duchies, each named after and ruled by one of the high [[Nobles | Noble]] Houses. Several of these Duchies were once countries in their own right, swallowed up by Korpesh during its expansion. I have a map, I need to upload it …

  • Westerlyn

    The newest and most liberal of the High Noble Houses, the Westerlyns (formerly simply the Lyns) were promoted to Ducal title by [[Suelte | King Suelte]] to command the portions of the Western Wastes that he had reclaimed from the orc tribes there. The …

  • Fla

    The Duchy of Fla is the most isolated of all the Duchies in [[Korpesh]], even more so than [[Westerlyn]]. Fla sits behind the wall of the [[Sanderlest Mountains]], reachable only by sea (and even that is difficult, due to the howling winds that scream …

  • Vankest River

    The river that flows from [[Sanderlest Mountains | the Sanderlest Mountains]] of [[Fla]], down through [[Kalb]] and [[Mann]] Provinces, and finally emptying into the sea. Carries most of the iron ore that [[Korpesh]] produces, and is heavily patroled by …

  • Sanderlest Mountains

    The massive mountain range that serves to seperate [[Fla]] from the rest of [[Korpesh]]. Before the extensive (and expensive) construction of the [[Vankest Ladder]] it was almost impassable, and still serves keep [[Fla]] isolated. Windswept and harshly …

  • Vankest Ladder

    A nearly centuries-long construction project funded almost entirely by [[The Ironmonger's Guild | The Ironmonger's Guild]] and designed and built by Priests of [[Bemel | Bemel]], the Vankest Ladder is a series of cunningly designed water locks which trap …

  • Avanei River

    Serves as [[Korpesh | Korpesh's]] main trade lifeline, the massive Avanei flows from the towering [[Kathok Mountains]] that serve as Korpesh's western boarder all the way to where is meets the sea in the east, bisecting the entire country. It's …

  • Sarlosin Swamp

    Situated in the Duchy of [[Kalb]], the Sarlosin Swamp sits where the [[Avanei River]] meets the ocean. Often referred to as simply 'the swamp' due to its size (and importance), Sarlosin Swamp produces both peat, which is shipped upriver to warm the homes …

  • Carborn

    The Duchy of Carborn is currently ruled by [[:lady-damori-carborn | Lady Damori Carborn]], the estranged sister of the current [[Lord General | Lord General]], [[:lady-iness-carborn | Lady Iness Carborn]]. Carborn is a gently rolling and heavily forrested …

  • Deston

    The Duchy of Deston, legally allowed to continue to be called Allied Tribes of the Deston Hills, is the poorest of [[Korpesh | Korpesh's]] seven Duchies. Led by [[:lord-retark-deston | Lord Retark Deston]], Deston is a craggy and harsh land. While it has …

  • Deston Hills

    Harsh, bleak, and cold, the Deston Hills are some of the most challenging landscape in all of Seken. While once rich in ores of both precious and ferrous metals and large deposits of marble, centuries of mining have stripped the land of nearly all of its …

  • Halak River

    Swift to the point of impassable during the summer thaw and frozen the rest of the year round, the Halak River originates in the northern reaches of the [[Deston Hills | Deston Hills]] and flows south until it reaches the sea. The only large, open source …

  • Korpesh City

    Founded by [[Farsk of Many Tribes]], Korpesh City served as capital for the empire the tribes had carved out for themselves. Eager to have what had been denied them all their lives, the tribesmen brought in artisans and engineers from all over their …

  • Cliffs of Fol

    These high cliffs rise from the turbulant sea to a height of nearly 2000 feet at their center, and an average of around 1000 feet. The land above the cliffs is almost entirely abandoned, with no major settlements having existed there since Cathor Castle …

  • Vittish Island

    Situated squarely in the middle of the bay in which the [[Vankest River | Vankest River]] empties into the sea, Vittish is a sparshly populated island of low lying hills covered in hearty Maltik bushes that grow tart but long-lasting bright red berries. …

  • Isle of Tears

    The Isle of Tears is a relatively large island, located several miles off of the [[Cliffs of Fol]] in the Province of [[Mann]]. Mann claims the island, and the Duke maintains a strong naval presence in the island's protected harbor, but there is little to …

  • Chu

    A small town clinging to life in the barely fertile crescent of land around the [[Isle of Tears | Isle of Tears']] harbor. Locals homes are constructed mostly of driftwood and built half into the rock slopes, but there are a few free standing stone …

  • Farsk of Many Tribes

    The legendary founder of [[Korpesh]], Farsk recieved his name because of his uniting of the tribes of the [[Deston Hills]]. According to legend, he had traveled with his tribe to the [[Avanei River | Avanei River]] during a particularly hard winter, and …

  • Western Waste

    The Western Wastes are situated in the eastern portion of the Province of [[Westerlyn]], streatching from the [[Sanderlest Mountains | Sanderlest Mountains]] in the north, all the way to the [[Avanei River | Avanei River]] in the south. At first glance …

  • Kathok Mountains

    The Kathok Mountains, while not the highest range in Seken, are certaintly the largest. Bisecting the enire continent that [[Korpesh]] sits on. Running from the ?? ocean in the north, they form the western boarder of [[Korpesh]], encompasses the entire …

  • Maw of the Dragon

    The Maw of the Dragon is a wide, hilly valley through the otherwise almost impassable [[Kathok Mountains]] in the [[Westerlyn]] Province of [[Korpesh]]. Many of the savage tribes that live on the western slopes of the Kathoks try to use the pass to enter …

  • Zeitgast

    The Duchy of Zeitgast is located in the southwest of [[Korpesh]]. Although protected from the worst of the wind that whistles across [[Fla]] and the [[Western Waste]] by a spur of the [[Handou Forest]], it is still a chilly and empty land. The Ystian …

  • Ystian Peak

    The official name for the lone peak more often referred to as The Pillar by locals, it sits in the headwaters of the Jossig River in the southwest corner of [[Zeitgast]] Province. Legends about the peak and explinations for the name are difficult to come …

  • Ystian

    Used these days as a catch all term for the area of [[Zeitgast]] Province south of the [[Handou Forest | Handou Forest]] spur, it historically was the area from the Jossig River to the [[Deston Hills]]. A cold and flat area, it was home to several tribes …

  • Valenci Gangs

    There are more gangs than can be catalogued easily in [[Valenci]], as the smaller ones are constantly forming, being absorbed into larger, breaking away again, and the entire cycles begins again. Below is a list that most PCs would have hear of. If …

  • Valenci Districts

    there are 12 districts in Valenci, plus the royal palace (which is sometimes lumped in with the distrcits, due to its size) below is a rough list * [[Royal Palace]] the hill-top compound of Korpesh's monarch. A glorious sight, for those fortunate …

  • Valenci Organizations

    Non-Guild, non-gang groups of note h4. Entertainment Organization * The Non-Aligned Performers Association - A loose affiliation of performers of all stripes, they run various playhouse, concert venues and other performance halls throughout the city, …

  • Valenci Churches

    This page describes the various churches in Valenci. If there is not a church listed here then that god does not have an organized church presence in Valenci. That is not to say that they dont have worshipers or cults dedicated to them, just not a temple …

  • Government District

    Home to most government buildings (inc. high court, guild council building, city watch central offices and jail, tax collectors, national archives, armed forces buildings, bureaucratic buildings) and the large market. There are a moderate number small …

  • The Yewstone

    The Yewstone are a mixed gang (human and non-human), made up mostly of the children of the artisans and skilled laborers that make up the Emman district who have no desire to follow in their parent's footsteps. They are viewed by the other gangs as rich …

  • The Howlers

    Capiss District Sub and demihuman slum/boardering markets The Howlers are a demihuman gang (primarily elves) that makes its home in the [[Capiss District | Capiss district]]. [[Sawtooth's Bunch | Sawtooth's Bunch]] has been moving into Capiss for …

  • The Cappers

    The Cappers are human-only gang centered in the [[Kemal District]], a human slum. They have a reputation as a vicious gang, but are relatively small-minded when it comes to opportunities. As such, the other gang of the district, [[Daisy Cutters]], …

  • Korpesh District

    Korpesh District is a walled district that serves as home to the wealthiest and most privileged of Valenci's residents. All of the major [[Nobles | Noble]] families maintain large estates here, as do most of the minor noble houses. Additionally, many …

  • Hawthorne District

    The Hawthorne District was once a rich one, but has fallen on hard times over the years. Most of it’s once grand buildings are unrecognizable, as they have been added on to or modified to hold far more people than the original design called for. The one …

  • Averton District

    Averton is a subhuman slum, one of the worst in the city in terms of overcrowding and lack of jobs for it’s residents to participate in. Few demihumans and no signifigant numbers of humans make their home here. The district has been described, not …

  • Warsok District

    Warsok District is riverfront slum, down the [[Avanei River | Avanei River]] from [[Balsam District]], the dock and commercial district, though it is seperated from Balsam by a high bluff. Warsok is fairly evenly split between sub and demihumans, with a …

  • Capiss District

    A sub and demihuman (mostly elves, some dwarves, handful of halflings) slum, Capiss is better off than many of the other poor districts, due to it's proximity to the markets of Otik and Emman districts. [[The Howlers]] are a demihuman gang (primarily …

  • Royal Palace

    The Royal Palace. not actually a district, though it is almost the size of one and houses and employees nearly as many people. The Palace and it's surrounding gardens, lawns, and various outbuildings sit on a steep outcropping along the [[Avanei River | …

  • Kemal District

    A human slum squashed between the Hawthorne, Capiss, and Averton districts, though all exits to Averton have been walled up and built over. Kemal is not a well-off district, drug use and violent crime are a regular aspect of life, and the gangs that run …

  • Emman District

    Emman is a mixed human and demi-human district boardering the Jeris, Otik, Capiss, and Hawthorne districts. Emman is a solidly middle-class district, home to several artisans, skilled laborers, and mid-level merchants. Several of the smaller, less well …

  • Jeris District

    walled, wealthy human district. many artisans Jeris District is peopled by the rich and powerful of [[Valenci]], those that arent high nobles anyway. The district is almost exclusively wealthy (of various levels) humans, with their servants and guards …

  • Balsam District

    riverfront district, primarily human commercial The Balsam district is the primary shipping and commercial transport center of [[Valenci]], and houses most of the cities warehouses, and almost all of the commercial docks. It is dominated by bluffs …

  • Otik District

    Located near the heart of [[Valenci]], the Otik district has grown into a center of business, entertainment and culture for the sprawling city. A combination wall street and red light district, Otik is the place to go for high end business and pleasure, …

  • Graveyard District

    The Graveyard District is a sprawling sparsly inhabited district located across the river from the rest of [[Valenci]]. Signifigantly larger than any other district, it houses the boneyard and several private compounds as well as quite a few undeveloped …

  • Xarx

    The Xarx Family is a minor Noble house with land holdings south of the [[Avanei River | Avanei River]]. They are a liege-house of Kalb (meaning they have sworn fealty to Kalb), but still retains a fairly powerful voice of their own because of the large …

  • Muher

    The Muher Family is a minor Noble house with holdings directly to the north of [[Valenci]] and the [[Avanei River | Avanei River]]. The Muher are a liegehouse of Kalb (meaning they have sworn loyalty to the Kalb family), and administrate many of the Kalb …

  • Gyjon

    The Gyjon family is considered a minor noble house, but has little to do with politics in the rest of Kalb, much less Korpesh on a whole. In fact, they are more a tribe than an actual noble family. They claim the [[Sarlosin Swamp | Sarlosin Swamp]], the …

  • Aghalion

    The Aghalion Family is a minor Noble house with land holdings in the [[Kalb]] Duchy, specifically the area along the northeast border with [[Mann]]. The Aghalion are a primarily agricultural-based family, holding much of the rich farmland that makes up …

  • Elberson

    The Elberson Family is a minor Noble house, and one of Kalb's Liege houses. Their holdings are centered around the trade town of Kirishi, a staging place for all trade traveling up and down the [[Vankest River | Vankest River]]. Their fortunes have …

  • Lethe Forest

    While the size of this forrest, in terms of miles covered, does not come close to the other major forrests of [[Korpesh]], the [[Ramil Forest | Ramil]] and the [[Handou Forest | Handou]], it make up for this in sheer scale of the trees. Massive redwoods …

  • Ramil Forest

    The huge forest of pine and scrub oak that makes up most of the central portion of [[Carborn]] Provience. The wood is unsuitable for large scale building, but serves as a perfect home for countless animals and is widely regarded as some of the most …

  • Handou Forest

    The huge Handou Forrest grows in the shadow of the [[Kathok Mountains]], and provides the livelihood for the [[Westerlyn]] Province. Made up of mixed deciduous (mostly oak and maples) and pine forrest, it is filled with small villages and towns that brave …

  • Ssama Entertainment League

    To say that Ssama can get you anything you want, as long as you are willing to pay the price, would not be terribly amiss. While the majority of their business is in entertainment, everything from bawdy humor and peep shows to undergound arena fights ( …

  • Argon III

    A young and inexperienced ruler. Though he means well, he is frequently led astray by his self-serving and often immoral advisors, or steam-rolled over by the Nobility or Guilds. A nephew of the old king, Hator I, he ascended the throne without incident, …

  • Hator I

    The former king, deceased. Ruled increasingly harshly throughout his 60 year reign, and is responsible for Korpesh's fortunes being on the fall. Hator I is widely believed to have been mad, and his actions through his reign do little to disprove this …

  • Mayhew

    [[Jester | Jester]] under [[:argon-iii | Argon III]], and [[:hator-i | Hator I]] before him. Became the Jester roughly 12 years ago, and had little actual involvement with Hator due to the Monarch's erratic behavior. Rumored to have ties with [[The …

  • Klaus

    [[:argon-iii | Argon III]]'s bodyguard is a mountain of a man. He is approaching 7 feet tall, pale, with long red braided hair and beard. He carries a huge battle axe, and is reported to have never spoken. The King seems to trust him implicitly, and is …

  • Sal Ormin

    Current Grand Chancellor of [[Korpesh]]. Has held the position since [[:hator-i | Hator I]]'s reign, and effectively ran the country as Hator began to lose touch with reality. He wields a great deal of influence, and has not given any of it up to the new …

  • Laech Namish

    The Guild appointee High Judge. Namish was a compromise candidate, pushed through by [[The Ironmonger's Guild | The Ironmonger's Guild]] and [[The Silk Guild | The Silk Guild]], and has thus far lived up to his reputation as a middle of the road …

  • Karl Morgan

    the Noble appointee to the High Court of [[Korpesh]], Morgan is a staunch conservative and supporter of Noble rights. Appointed behind the might of House [[Kalb]] (his sister is married to a minor cousin of the line), with additional support from the [[ …

  • Halmen Quint

    A recent appointee, assigned by [[:argon-iii | Argon III]] within the past year, Quint is a devoted follower of [[Eirom]], and has long served in the lower courts of [[Korpesh]]. A firm believer in balanced and unbiased law, he has been looked upon with …

  • Lady Iness Carborn

    A member of the [[Carborn]] Noble family, Lady Iness was appointed by [[:hator-i | Hator I]] late in his career, and continues to serve under [[:argon-iii | Argon III]]. She rarely leaves the capital, which while not overly necissary, as [[Korpesh]] is …

  • Lord Riché Mann

    Lord Riché Mann, who currently serves as Lord Admiral of Korpesh's naval and air-based forces, is also Duke of the coastal province of Mann. Like his counterpart, the Lord General, he is one of the old guard, although he was actually one of [[:hator-i | …

  • Lord Markov Kalb

    Markov Kalb serves as the Duke of [[Kalb | Kalb]], the Province that [[Valenci]] resides in. This fortunate circumstance makes Markov one of the most powerful Nobles in [[Korpesh]]. A regular at court, he serves as the de facto speaker for the more …

  • Merrin Amberlin

    A reclusive and seldom-seen member of court, she is charged with tax collection and budget management for all of Korpesh. She is so often missing from courtly functions that, were it not for the Lord General's constant complaints about her tight-fisted …

  • Dame Elwyn Fyss

    An eager, newly-appointed knight with ties to the [[Xarx | Xarx]] Noble house. Little is known about her, or how she managed to achieve such a high position over other, perhaps more qualified candidates, most notably [[:damion-homesteed | Damion Homesteed …

  • Damion Homesteed

    A middle-aged, grimly effective professional soldier. The long-time second of previous Captain of the [[Valenci City Watch | Valenci City Watch]], [[:harsn-kalso | Harsn Kalso]], was recently passed over for promotion in favor of [[:dame-elwyn-fyss | Dame …

  • Harsn Kalso

    Still powerfully built at 63, Harsn has been Captain of the [[Valenci City Watch | Valenci City Watch]]for over 15 years, and has been unpopular ever minute of his career. Long despised by the Nobles for his refusal to allow the more flagrent of the …

  • Adrew Morfin

    Adrew Morfin is an extrodinarily capable and talented young leader, who had the misfortune to be born with a slight mutation. His ears have tufts on them, much like a lynxes' would. This imperfection has relegated him to a long series of less desireable …

  • Sameus Amish

    A gruff and scarred old soldier, he pursues his job with deadly seriousness, and is a constant sight around the Palace. Appointed by [[:argon-iii | Argon III]] when he took the Throne, Sameus served as Argon's sergeant when the now-King was serving in the …

  • Joyn Rong

    Joyn serves as the dully elected representative of what is arguably the most powerful [[Guilds | Guild]] in Korpesh, [[The Ironmonger's Guild | The Ironmonger's Guild]]. A huge, swarthy woman, she is not above intimidating those that get in her way, if …

  • Lady Amali Westerlyn

    Well into her 70s, Duchess Westerlyn maintains her lifelong determination and steely drive. She can often be seen personally overseeing the fortifications and defenses that make up Korpesh's border, and is rumored to have redesigned an upgraded several of …

  • Lord Hlar Fla

    Current Duke of Fla, a direct descendant from the original rulers of Fla, back before it was conquered by Korpesh. Lord Fla is an aged man, and the harsh climate of Fla is not treating his illness kindly. He has rejected repeated requests from his …

  • Lady Thiele Fla

    Daughter and heir of the elderly [[:lord-hlar-fla | Lord Hlar Fla]], Duke of Fla, Thiele is well-liked by her people, but is generally untested. Always an earnest child, her father's protracted battle with illness has caused her to become somewhat …

  • Lady Damori Carborn

    Current Duchess of the province of [[Carborn]], Lady Damori is the elder sister of [[:lady-iness-carborn | Lady Iness Carborn]], the current [[Lord General | Lord General]] of Korpesh's Armies, though the two do no get along or correspond much these days. …

  • Lord Retark Deston

    Lord Deston, who insists on being called Chief Retark, is a powerfully-built and charismatic Duke of the province of [[Deston | Deston]]. Young and boisterous, he is the most progressive of the Great Houses, challenging the Monarch, [[Guilds]], and other …

  • Lady Oleana Zeitgast

    The young Duchess of Zeitgast has little interest in her home province, and is seldom seen outside of [[Valenci]]. In fact, she has not returned home to her native province since ascending to the ducal seat 3 years ago. Fashionable and with a force of …

  • Sawtooth

    Sawtooth is a huge monstrosity of a creature (think a Gator version of a minotaur) that runs the [[Sawtooth's Bunch | Sawtooth's Bunch]] gang in Valenci. Despite his savage appearance, he is a highly intelligent and dangerous foe, and has kept his crew in …

  • Ulphilas

    This charismatic and heavily-muscled elf runs the [[The Howlers | Howlers]], a gang in the [[Capiss District | Capiss]] District of Valenci. He is always seen clad in his long, sleeveless coat trimmed in wolf's fur, and fights with clawed gauntlets, …

  • Leo Kalb

    Leo is 16 years old, the younger son of an offshoot of the [[Kalb]] family. He went to a school run by priests of [[Zekan]] for much of his childhood, and subsequently became a follower of [[Marius]], although he's also fond of Marius' lover [[Demias]] …

  • Pierre Mann

    Mann cousin, 17 years old, elder brother of [[:celine-mann]], member of the Noble Musters Pierre is well-known in high class circles for his hot temper and fierce pride in the [[Mann | Mann]] family. This often results in spats with other nobles …

  • Alexei Kalb

    [[Kalb]] cousin (though closer to the main branch of the family than Leo), 17, cousin and friend of [[:leo-kalb]], in [[Noble Musters | noble muster]] with him. Alexei, while laid-back, is both more responsible than Leo and more experienced at covering …

  • Will Carborn

    [[Carborn]] cousin, 18, elder brother of [[:anton-carborn]], friend of [[:pierre-mann]]. In [[Noble Musters]]. Will fought a duel against Leo Kalb not long ago, and was defeated (and seriously injured during the course of it).

  • Anton Carborn

    [[Carborn]] cousin, 16, younger brother of [[:will-carborn]], childhood friend of [[:leo-kalb]]. In [[Noble Musters]]. Anton is skilled (and he knows it), high-spirited, brash and loyal to those who have earned his respect. He had apparently joined …

  • The Twins

    The Twins are something of a local legend around [[Valenci]]. Supposedly they run a gang of thieves, not cut-throats but rather B&E types, real stealthy. Some even say that they are the force behind the Thieves Guild. They both dress and appear very …

  • Aeowyn

    Aeowyn is a drop-dead gorgeous elven serving slave in the Ssama Entertainment League performance house known as "The Big House". Though she is technically a slave (which is also technically illegal in Korpesh), the only sign of that is her collar, and …

  • Byron Kalb

    Older brother of [[:leo-kalb|Leo Kalb]], and [[:raisa-kalb|Raisa Kalb]] once considered to be the heir to the family business, he was raised to be just that. He attended all the best schools, associated with all the best families, and attended the best …

  • Ivan Kalb

    Ivan Kalb is the Heir to the Kalb Duchy, and the eldest son of [[:lord-markov-kalb | Lord Markov Kalb]]. Ivan is a tall, dark-haired 23 year old who would be handsome if it wasnt for the sneer that constantly calls his face home (though many young ladies …

  • Fyodor Kalb

    Fyodor is the middle son of [[:lord-markov-kalb | Lord Markov Kalb]]. Fyodor is 22, only a year younger than [[:ivan-kalb | Ivan Kalb]], and the two are very close. Like Ivan, Fyodor has been well-educated and has recently been given more responsibility …

  • Vasily Kalb

    Vasily, youngest son of [[:lord-markov-kalb | Lord Markov Kalb]], is much younger than his older siblings [[:ivan-kalb | Ivan]] and [[:fyodor-kalb | Fyodor]], at only 16. He lacks the confidence of his older brothers as well, and suffers from a rather …

  • Harrik

    Harrik is so short and squat (he stands under 5 feet tall) that most folks assume he is a dwarf rather than the human he is. He has a tendency to scowl when not speaking to anyone directly, but has a silver tongue that any courtier would envy. Most of …

  • Yellow Eyes

    a human suffering from some sort of wasting disease that has left him with his namesake, brilliant yellow eyes, he seems to serve as some sort of unifying force and man of respect for the Sickers in the Balsam district. Braver and better educated than …

  • Paul-Henri Mann

    Paul-Henri Mann is the High Court representative for the Duchy of Mann. [[:lord-rich-mann | Lord Riché Mann]] attends Court as well, but as he is Lord Admiral, he usually attends as thus. Paul-Henri is foppish, arrogant and ruthlessly clever. Paul- …

  • Yee-Lin

    Mistress Yee-Lin is an elegant (and quite beautiful) woman in her mid 40s. One of the many courtiers/Courtesans for hire in and around Korpesh's Lower Courts, she makes her living tutoring those new to the murky waters of court and aiding her clients' …

  • Seal

    "Call me 'The Seal'." Arrogant and self-assured asshole with an interest in the Caillech Symbol. Has tried to influence our heroes to turn down the job Lady C offered them, including offering them obscene amounts of money to do so. Has been reputed to …

  • Jowan Furquist

    Passionate, charismatic, compelling, and utterly convinced that that world will end in fire (and very soon), Jowan has dedicated his like to preparing the way for the fire he has felt in his blood his entire life to run rampant through Seken. Cut down …

  • Lillian Da'al

    Lillian Da'al is a name not many know. To most of the members of [[Caillech | Caillech's]] church she is addressed as Mistress, and to most of her flock she is simply the High Necromancer. She is Risen, one of the undead returned by Caillech's grace. She …

  • Lydia

    A clever and ambitious human prostitute that works the Otik and Government Districts. She is not quite well-connected or established enough to get her on place and become a madame yet, but she doesn't seem far off.

  • The Builder

    __Rejected from the Priesthood of [[Bemel | Bemel]], kicked out of the [[Seer | Seers]] of [[Aisling | Aisling]] for giving false prophecy, the mysterious figure known as The Builder lives in an isolated block in the Government district and shuns contact …

  • Elysse

    Elysse is a bubbly and flighty [[Necromancer | Necromancer]] that helped stop the ‘Death Emergency!’ Recently became Caillch’s newest Risen and helped drive away Kemotin during the attack. She seems to embody [[Caillech | Caillech's]] odd sense of …

  • Lady C

    You know only a bit about Lady C, aside from the obvious. She speaks with a Vellucian accent, has large amounts of resources, including magic and mundane items, and exhibits grace and panache even when under stress. She has indicated she is an alchemist …

  • Jinko

    Despite being not human (or even technically alive) Jinko rapidly became a friend and ally after you met him shortly before going to see [[:the-builder | The Builder]], who is apparently his 'father' and creator. Jinko has expressed a dislike bordering on …

  • Laemorius

    One of Ssama's candidates for Jester, and the default winner after Paulus was revealed to be a Wizard puppet. That is not to say he didn't earn it (well, that Ssama didn't), he is quite good. He sings a beautiful tenor, and can do so while performing …

  • Daleena Mann

    [[:lord-rich-mann | Lord Mann's]] middle daughter, married to Paul-Henri and the mother of Corinne Therese Mann, the young girl who in all likelyhood has grown up to become [[:cinnamon | Cinnamon]]. Not much else is known about her, or why she gave up …

  • Grllith

    A massive drunken furball, surprisingly sneaky for something so large. Hard drinking and loves to fight. He is one of the countless freelance thugs that makes a living hiring himself out in the scrabbles over who will control the crime in the city. …